Mattel Cars Boost
Mattel Cars Boost
Mattel Pixar Cars: Cars Dominoes
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Hot Wheels: Beat That $27.95 Hot Wheels: Beat That DS… |
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Disney / Pixar CARS Movie 155 Die Cast Car with Lenticular Eyes Series 2 DJ $4.50 Cars Character Cars With Lenticular Eyes. The fun of the animated sensation continues with the Cars Character Cars Assortment featuring character vehicles with changing lenticular eyes that really bring the characters to life! These 155 scale diecast cars are big on personality and detail. The friendly folks in Radiator Springs eagerly await their next road adventure with you!… |
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Disney / Pixar CARS Movie 155 Die Cast Cars Color Changers Lightning McQueen $12.99 Cars Color Changers Vehicle: Two paint jobs in one! Inspired by the hit Disney/Pixar film, Cars, this assortment features characters from the movie in 1:55 scale. Each vehicle changes color with warm or icy cold water for double the fun. Kids can take their favorite cars from the film and with a quick dunk, watch the magic happen! Ages 4 and over. From Mattel… |
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FABULOUS HUDSON HORNET #10 w/ Lenticular Eyes Disney / Pixar CARS 1:55 Scale Die-Cast Vehicle $21.95 Cars Vehicles (Lenticular Eyes): The fun of the animated sensation continues with this assortment featuring vehicles with changing lenticular eyes that really bring the characters to life! These 1:55 scale die-cast cars are big on personality and detail. Ages 4 and up. From Mattel… |
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Disney / Pixar CARS Movie 155 Cars Color Changers Brand New Mater $34.95 Cars Color Changers Vehicle: Two paint jobs in one! Inspired by the hit Disney/Pixar film, Cars, this assortment features characters from the movie in 1:55 scale. Each vehicle changes color with warm or icy cold water for double the fun. Kids can take their favorite cars from the film and with a quick dunk, watch the magic happen! Ages 4 and over. From Mattel… |
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Hobby Income
Hobby Income

Would paid surveys be considered income or a hobby?
I only made $108 dollars for last yr so do I need to get a tax form & claim it?
It depends Mrs.Santa, if I were you and if I earn less, I would take that as a hobby, if I earn more then it would be my full time job, right now it looks like a full time job for me as long as that site I am associated with keeps alive an another couple of years as I make 1000s of dollars every month.
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Etsy Success – How to Make a Full-Time Income Selling Jewelry, Crafts, and Other Handmade Products Online (Mogul Mom Work-at-Home Book Series) $8.97 “Turn Your Passion for Making Handmade Products and Crafts into a Thriving Online Business!”Handmade products are hot! People everywhere love to buy unique, one-of-a-kind items and the good feeling that comes from supporting the creators who made them.Etsy.com is the number one online destination for people wanting to purchase handmade products and crafts. Believe it or not though, simply selling … |
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Internet Riches: The Simple Money-making Secrets of Online Millionaires $3.99 In this strategy-packed guide, top e-business consultant Scott Fox reveals the powerful but simple methods for striking it rich on the Net. Exclusive interviews with dozens of “mom and pop” entrepreneurs prove how easy it is to get started and build a million-dollar enterprise. Readers get: An inspiring guide to e-business opportunities, including “instant e-businesses” that require no star… |
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Duratrax Vendetta Tc
Duratrax Vendetta Tc
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Mattel Shorties
Mattel Shorties

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Mattel Monster High Tote
Mattel Monster High Tote

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At&T Careers
At&T Careers

Elementary School Career Education – The Need, Basics, Examples, and Guidelines
According Ediger (2000), elementary school career education is important. Ediger stated that “the elementary school years are not too early to begin to achieve a vision of what one desires to do in life contributing to the world of work”. Without career education, students have unrealistic perceptions of careers due to a lack of knowledge and poor decision making. Students have limited knowledge and exposure to careers. (2,3) When students look at the different industries e.g. sports, media and entertainment, most students underestimate the skills and time required to have successful careers. (3)
The Basics for Elementary School Career Education Programs
In career awareness programs, students do not make premature career choices. Elementary school career education is not career exploration or career preparation. Elementary students remain open to new career ideas and possibilities. (7,8,13,15) Elementary students build awareness of self, personal interactions, school, and the workforce. (2,15) Elementary school counselors and teachers build self-awareness, family awareness, school awareness, community awareness, career/ work awareness, attitude development, skill development, decision making strategies, and self-worth. (2,4,11)
Career awareness programs use age appropriate materials that match the developmental levels of the students. Age appropriate activities expose students to a variety of different jobs, career information sources, and the reasons why people work. Programs also incorporate academic career pathways into classroom activities. According to CareerTec (2000), the preliminary career education skills serve as foundations for future skills. As the students progress, previous skills are reinforced, developed, and expanded. (2,4,11)
As elementary students get older, the students modify career visions and goals. After completing an elementary school career awareness program, students have higher grades, higher academic achievement, improved school involvement, as well as an increase in career awareness exploration, personal, and interpersonal skills. (1,15) In addition, the students complete more complex courses and have a higher graduation rate from high school. (9)
In summary, in career programs, students:
Learn and apply the academic material
Know and value self
Build self-esteem and confidence
Identify interests and build relationships between the school environment and the work force
Build academic, communication, problem solving, and social skills
Increase awareness of the need for future jobs skills
See the connections between learning in school, academic skills, job related skills, and careers
See career possibilities
See themselves as a future contributor to the job force
Receive empowerment
Build self-determination (2,7,9)
Examples of Elementary School Career Education Resources
Career awareness programs widely use tools are the Individual Career Plan (ICP) and the Individual Career Develop Portfolio. According to the Ohio State Department of Education (2000), Individual Career Plans (ICP) are essential for the development of self-awareness, employability skills, decision making and goal setting, community involvement, economics, and the reduction of bias. Students use the Individual Career Plans as they identify and explore initial career goals and educational plans. Elementary students use Individual Career Plan (ICP) to develop skills and to prepare to make future educational and career decisions. (12)
Another important tool is the Individual Career Develop Portfolio. Individual Career Develop Portfolios are collections of the career awareness activities and experiences that have occurred during the school year. (12) Other elementary school career awareness activities include:
Artistic displays
Career Days
Career Fairs
Career research
Career videos
Collages, murals
Community speakers
Educational games
Family group discussions
Field trips
Information interviewing
Job shadowing
Library book report
Mentors
Poetry
Phonics
Pictured dictionary
Puppets
Role playing
Scrapbook
Story reading
Student group discussions
Word search and comprehension activities (8,9,11,12,16)
Elementary school programs help students build connections between academics and real life situations. (9) Teachers and counselors use career education principles to stress the importance of language arts, mathematics, social studies, and science. Language arts have many uses in the workplace: Reading, writing, and listening skills. The uses for Mathematics include: Addition, subtraction, multiplication, and division skills to solve problems. In Social Studies, students gain understanding about other countries, languages, cultures, and the aspects of living in a global marketplace. Students learn the importance of Science having skills to solve problems as well as understanding how science is involved in different industries, such as food, media, agricultural, and automotive industries. (8)
Guidelines for Elementary Education Career Resources – National Career Development Guidelines
The NCDG Guidelines is a career knowledge, skills, and decision-making framework. The NCDG framework has three domains, goals, and indicators. Teachers and counselors use the domains, goals, and indicators as guidelines to design and create career resources. The three domains are: Personal Social Development (PS), Educational Achievement and Lifelong Learning (ED), and Career Management (CM). Each domain represents a developmental area in a career education program. Under each domain are goals or competencies. Under each goal, indicators highlight the knowledge and skills needed to achieve the goal. The National Career Development Guidelines (NCDG) is the foundation for career education products, research development, tests and tools. (14)
Summary
Elementary school career education programs build self-awareness, family awareness, school awareness, community awareness, career/ work awareness, attitude development, skill development, decision making strategies, and self-worth. Elementary school career awareness programs use age appropriate materials that match the developmental levels of the students. As a results of career education, schools reported that students had higher grades and academic achievement, improvement in school involvement and performance, as well as an increase in career awareness exploration, personal, and interpersonal skills. Career awareness activities include Individual Career Plan (ICP), Individual Career Develop Portfolio (ICDP), Career Days, Career Fairs, Field trips, information interviewing, and library book report.
References
1. American Counseling Association, Office of Public Policy and Legislation. (2007). Effectiveness of School Counseling. Alexandria, VA: Author.
2. Angel, N. Faye; Mooney, Marianne. (1996, December). Work-in-Progress: Career and Work Education for Elementary Students. (ED404516). Cincinnati, OH: Paper presented at the American Vocational Association Convention.
3. Benning, Cathleen; Bergt, Richard; Sausaman, Pamela. (2003, May). Improving Student Awareness of Careers through a Variety of Strategies. Thesis: Action Research Project. (ED481018). Chicago, Illinois: Saint Xavier University.
4. Career Tec. (2000). K-12 Career Awareness & Development Sequence [with Appendices, Executive and Implementation Guide]. (ED450219) .Springfield, Il: Author.
5. Carey, John. (2003, January). What are the Expected Benefits Associated with Implementing a Comprehensive Guidance Program. School counseling Research Brief 1.1. Amherst, MA: Fredrickson Center for School Counseling Outcome Research.
6. Dare, Donna E.; Maddy-Bernstein, Carolyn. (1999, September). Career Guidance Resource Guide for Elementary and Middle/Junior High School Educators. (ED434216). Berkeley, CA: National Center for Research in Vocational Education.
7. DuVall, Patricia. (1995).Let’s Get Serious about Career Education for Elementary Students. AACE Bonus Briefs. (ED386603). Hermosa Beach, CA: AACE Bonus Briefs.
8. Ediger, Marlow. (2000, July). Vocational Education in the Elementary School. (ED442979) Opinion Papers
9. Gerver, Miriam, Shanley, Judy, O Cummings, Mindee. (2/14/02). Answering the Question EMSTAC Extra Elementary and Middle Schools. Washington, DC: Technical Assistance Center, (EMSTAC).
10. Hurley, Dan, Ed.; Thorp, Jim, Ed. (2002, May). Decisions without Direction: Career Guidance and Decision-Making among American Youth. (ED465895). Grand Rapids, Michigan: Ferris State University Career Institute for Education and Workforce Development.
11. Maddy-Bernstein, Carolyn; Dare, Donna E. (1997,December).Career Guidance for Elementary and Middle School Students. Office of Student Services Brief, v9 n1. (ED415353). Berkeley, CA: National Center for Research in Vocational Education.
12. Ohio Department of Education, Division of Vocational and Career Education, Ohio Career Development Blueprint, Individual Career Plan, K to 5 (ED449322). Columbus, Ohio, 2000
13. Splete, Howard; Stewart, Amy. (1990). Competency-Based Career Development Strategies and the National Career Development Guidelines. Information Series No. 345. (ED327739). Columbus, Ohio: ERIC Clearinghouse on Education and Training for Employment & Ohio State University
14. U.S. Department of Education Office of Vocational and Adult Education. (1994, 2004). National Career Development Guidelines (NCDG). Washington, DC: Author.
15. Williams, Jean A., Ed. (1999, January). Elementary Career Awareness Guide: A Resource for Elementary School Counselors and Teachers. (ED445293). Raleigh, NC: NC Department of Public Instruction, NC Job Ready.
16. Woal, S. Theodore. (1995). Career Education–The Early Years. AACE Bonus Briefs. (ED386603). Hermosa Beach, CA: AACE Bonus Briefs.
About the Author
Dr Mary Askew specializes in career tests, websites, and books for students. Get information about elementary school career education at http://www.hollandcodes.com. Contact Dr. Askew at learning4life@qwest.net.
AT&T Diversity Kenya Lowe
Mattel Income Statement
Mattel Income Statement
Golden age of video arcade games
Overview
During the late 1970s, video arcade game technology had become sophisticated enough to offer good-quality graphics and sounds, but it was still fairly basic (realistic images and full motion video were not yet available, and only a few games used spoken voice) and so the success of a game had to rely on simple and fun gameplay. This emphasis on the gameplay is why many of these games continue to be enjoyed today despite having been vastly outdated by modern computing technology.
Business
The Golden Age was a time of great technical and design creativity in arcade games. Games were designed in a wide variety of genres while developers had to work within strict limits of available processor power and memory. The era also saw the rapid spread of video arcades across North America, Europe and Japan.
At this time, video arcade games started to appear in supermarkets, restaurants, liquor stores, gas stations and many other retail establishments looking for extra income. Popular games occasionally caused a crush of teenagers, eager to try the latest entertainment entry.[citation needed]
The two most successful arcade game companies of this era Namco (the Japanese company that created Pac-Man, Pole Position, and DigDug) and Atari (the company that introduced video games into arcades). These two companies wrestled for the number one and two slots in American arcades for several years. Other companies such as Sega (who later entered the home console market against 1980′s rival, Nintendo), Nintendo (whose mascot, Mario, was introduced in 1981′s Donkey Kong), Bally Midway Manufacturing Company (which was later purchased by Williams), Capcom, Cinematronics, Konami, Taito, Williams, and SNK.
Technology
Arcades catering to video games began to gain momentum in the late 1970s with games such as Gee Bee (1978) and Galaxian (1979) and became widespread in 1980 with Pac-Man, King and Balloon, Tank Battalion, and others. The central processing unit in these games allowed for more complexity than earlier discrete circuitry games such as Atari’s Pong (1972).
The Golden Age saw developers experimenting with new hardware, such as creating games with non-video technology such as vector displays, which produced crisp lines as opposed to raster displays. A few of these games became great hits, such as 1980′s Battlezone and Tempest and 1983′s Star Wars, all from Atari, but vector technology fell out of favor with arcade game companies due to the high cost of repairing vector displays (Vectrex, a home video game system with a built-in vector display, was released in 1982).
Developers also experimented with laserdisc players for delivering movie-quality animation. The first game to exploit this technology, 1983′s Dragon’s Lair from Cinematronics, was three years in the making. It was a sensation when it was released (and, in fact, the laserdisc players in many machines broke due to overuse), but the genre dwindled in popularity because the games were fairly linear and depended less on reflexes than on memorizing sequences of moves.
New controls cropped up in a few games, though, arguably, joysticks and buttons remained the favorites for most manufacturers. Atari introduced the trackball with 1978′s Football. Night Driver included a life-like steering wheel, Paperboy used a bicycle handlebar and Hogan’s Alley introduced tethered light guns to the arcade market. Other specialty controls, such as pedals in racing games and a crossbow-shaped light gun in Crossbow, also debuted in this era.
Gameplay
Galaga, a successful game of the Golden Age, borrows its theme from Galaxian and adds twists of its own.
With the enormous success of the early games, dozens of developers jumped into the development and manufacturing of video arcade games. Some simply copied the “invading alien hordes” idea of Space Invaders and turned out successful imitators like Galaxian, Galaga, and Gaplus, while others tried new concepts and defined new genres. Rapidly evolving hardware allowed new kinds of games which surpassed the shoot-em-up gameplay of the earliest games.
Games such as Donkey Kong and Qix introduced new types of games where skill and timing are more important than shooting as fast as possible. Other examples of innovative games are Atari Games’ Paperboy where the goal is to successfully deliver newspapers to customers, and Namco’s Phozon where the object is to duplicate a shape shown in the middle of the screen. The theme of Exidy’s Venture is dungeon exploration and treasure-gathering. One innovative game, Q*Bert, played upon the user’s sense of depth perception to deliver a novel experience.
Some games of this era were so popular that they entered the popular culture. The release of Pac-Man in 1980 caused such a sensation that it initiated what is now referred to as “Pac-Mania” (which later became the title of the last coin-operated game in the series, released in 1987). Released by Namco, the game featured a yellow, circle-shaped creature trying to eat dots through a maze while avoiding pursuing enemies. Though no-one could agree what the “hero” or enemies represented (sometimes they were referred to as ghosts, goblins or monsters), the game was extremely popular; there are anecdotes to the effect that some game owners had to empty the game’s coin bucket every hour in order to prevent the game’s coin mechanism from jamming from having too many coins in the receptacle. The game spawned an animated television series, numerous clones, Pac-Man-branded foods, and a hit pop song, Pac-Man Fever. Though many popular games quickly entered the lexicon of popular culture, most have since left, and Pac-Man is unusual in remaining a recognized term in pop culture, along with Donkey Kong, Mario Bros., and Frogger.
The enormous popularity of video arcade games also led to the very first video game strategy guides; these guides (rare to find today) discussed in detail the patterns and strategies of each game, including variations, to a degree that few guides seen since can match. “Turning the machine over” by making the score counter overflow and reset to zero was often the final challenge of a game for those who mastered it, and the last obstacle to getting the highest score.
Most popular games
Donkey Kong
The games below were some of the most popular and influential games of the era.
1978
Space Invaders
1979
Asteroids
Galaxian
Lunar Lander
1980
Battlezone
Berzerk
Centipede
Defender
Missile Command
Pac-Man
Phoenix
Rally-X
Star Castle
Tempest
Wizard of Wor
1981
Donkey Kong
Frogger
Scramble
Galaga
Ms. Pac-Man
Qix
1982
Burgertime
Dig Dug
Donkey Kong Junior
Joust
Moon Patrol
Pole Position
Q*bert
Robotron 2084
Time Pilot
Tron
Xevious
Zaxxon
1983
Dragon’s Lair
Elevator Action
Gyruss
Mappy
Mario Bros.
Spy Hunter
Star Wars
Tapper
1984
1942
Paperboy
Punch-Out!!
The end of the era
The Golden Age cooled as copies of popular games began to saturate the arcades. Arcades remained commonplace through the early 1990s and there were still new genres being explored, but most new games were shooters, maze games, and other variations on old familiar themes.
New generations of home computers and home video game consoles also sapped interest from arcades. Earlier consoles, such as the Atari 2600 and Mattel’s Intellivision, were general-purpose and were meant to play a variety of games, and often could not measure up to video arcade game hardware, which was built for the singular purpose of providing a single game well. In fact, the glut of poor-quality home video game systems contributed in no small way to the video game crash of 1983.
But the debut of the Nintendo Entertainment System (1985) began to level the playing field by providing a reasonably good video arcade experience at home. In the early to mid 1990s, the Super Nintendo Entertainment System and the Mega Drive (Genesis in North America) greatly improved home play and some of the technology was even integrated into a few video arcade machines. By the time of the PlayStation (1995) and the Nintendo 64 (1996), both of which boasted true 3D graphics, many video game arcades across the country had gone out of business.[citation needed]
The video arcade game industry still exists today, but in a greatly reduced form. Video arcade game hardware is often based on home game consoles to facilitate porting a video arcade game to a home system; there are video arcade versions of Dreamcast (NAOMI, Atomiswave), PlayStation 2 (System 246), Nintendo GameCube (Triforce), and Microsoft Xbox (Chihiro) home consoles. Some arcades have survived by expanding into ticket-based prize redemption and more physical games with no home console equivalent, such as skee ball and whack-a-mole. Some genres, such as dancing and rhythm games (such as Dance Dance Revolution, part of the Bemani series) continue to be popular in arcades.
The relative simplicity yet solid gameplay of many of these early games has inspired a new generation of fans who can play them on mobile phones or with emulators such as MAME. Some classic arcade games are reappearing in commercial settings, such as Namco’s Ms. Pac-Man 20 Year Reunion / Galaga Class of 1981 two-in-one game, or integrated directly into controller hardware (joysticks) with replaceable flash drives storing game ROMs.
Legacy
The Golden Age of Video Arcade Games spawned numerous cultural icons and even gave some companies their identity. Elements from games such as Space Invaders, Pac-Man, Donkey Kong, Frogger, and Centipede are still recognized in today’s popular culture.
The success of these early video games has led many hobbyists who were teenagers during the Golden Age to collect some of these classic games. Since few have any commercial value any longer, they can be acquired for US$200 to US$750 (though fully restored games can cost much more).
Some fans of these games have companies devoted to restoring the classic games, and others, such as Arcade Renovations, which produces reproduction art for classic arcade games, focus solely on one facet of the restoration activity. Many of these restorers have set up websites full of tips and advice on restoring games to mint condition. There are also several newsgroups devoted to discussion around these games, and a few conventions, such as California Extreme, dedicated to classic arcade gaming.
See also
Arcade cabinet
List of video arcade games
List of video game consoles
References
^ Day, Walter (1998-02-08). “Chapter 01 – The Golden Age of Video Game Arcades”. The Golden Age of Video Game Arcades. Twin Galaxies. http://www.twingalaxies.com/index.aspx?c=17&id=620. Retrieved 2007-08-21.
^ Kent, Steven L. (2001). The Ultimate History of Video Games: From Pong to Pokmon. Three Rivers Press. ISBN 0761536434.
^ Day, Walter (1998-02-08). “Chapter 13 – The Golden Age Ends”. The Golden Age of Video Game Arcades. Twin Galaxies. http://www.twingalaxies.com/index.aspx?c=17&id=1327. Retrieved 2007-08-21.
^ Top 100 Videogames list from Killer List of Videogames
^ “Ms. Pac-Man/Galaga Class Of 1981″. KLOV. http://www.klov.com/game_detail.php?game_id=8784. Retrieved 2006-09-10.
^ “California Extreme”. California Extreme. http://www.caextreme.org. Retrieved 2006-11-24.
The Official Price Guide to Classic Video Games by David Ellis (2004), ISBN 0-375-72038-3
External links
Listen to this article (info/dl)
This audio file was created from a revision dated 2005-09-19, and does not reflect subsequent edits to the article. (Audio help)
More spoken articles
The KLOV Top Video Games Lists by Greg McLemore and friends
The History of Video Games – Pictures & Videos
Reference to the term ‘Golden Age’
The Dot Eaters, Videogame History 101
Categories: History of video games | Arcade gamesHidden categories: All articles with unsourced statements | Articles with unsourced statements from September 2007 | Articles with unsourced statements from November 2008 | Spoken articles
About the Author
I am Chinese Manufacturers writer, reports some information about toy dinosaur egg , bungee runs.
Duratrax Battery Charger
Duratrax Battery Charger

Will and RC smart charger work for airsoft guns?
I have a ONYX 210 RC smart charger, http://www.duratrax.com/caraccys/dtxp4210.html and i have a 8.4v 1100milliamp battery in my JG g3, i would like to know if this will mess up the gun.
Thanks
Yes, your ONYX smart charger will most definitely work on your 8.4 volt battery without damaging it; be sure to check on your battery frequently while charging to make sure that it’s not overheating, and check that your charger is on the correct settings for your battery before you begin to charge it. You may need to purchase a new adapter to allow the charger and battery to connect however; though I am not sure what type of adapter your charger is attached to.
Hope this helps!
- Jonathan
– Feel free to E-mail me at jonathansfsr@gmail.com for additional questions! –
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Duratrax Evader EXT2 1/10th Scale Stadium Truck $115.89 The four new trim schemes and the split 6-spoke wheels? Strictly for show. But everything else about the Evader EXT2 is strictly for “Go-go-go!” A Photon Speed 2 motor delivers the speed, a proven Sprint ESC provides precise control and treaded all-terrain tires put power to the ground anywhere you go. They’re all included…and like the metal-capped oil shocks and onboard gear for the Tactic 2-ch… |
Exceedingly Compressed Size
Exceedingly Compressed Size
Hanger 9
Hanger 9

Mall Scavenger Hunt list?
Here are the ones i have. Do you think my friends will get bored? if so give me some more ideas. I will be very appreciative. (:
1.
Shopping bag – bonus for the largest bag
2.
Business Cards – as many as you can find; bonus for team with the most
3.
Old receipt
4.
Brochure
5.
Food sample
6.
Hanger
7.
Box
8.
Catalog
9.
Piece of tape
10.
Gift card envelope
11.
Clearance sticker
12.
Menu from a restaurant
13.
Sample of men’s cologne- at least 13; must be different
14.
Movie ticket stub from today
15.
Employment application
and the other one has a bunch of things like liquid eye liner, size 11 womens shoes, and you have to find the lowest price you can. which ever team as the lowest cost when all of the items are added together wins.
Make sure to tell me what you think. I’ll be soo thankful if you do. (:
change old receipt to recent.
P-51 Mustang Mark II By Hangar 9
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Ou812 $3.74 No Description AvailableNo Track Information AvailableMedia Type: CDArtist: VAN HALENTitle: OU812Street Release Date: 05/24/1988… |
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Cabinet Making Made Easy with Marc Sommerfeld (Pocket Hole)) Chapters: 1. Building a face frame. 2. Attaching the sides & bottom 3. Installing the partition, corner blocks & hanger strips. 4. Drawers, Doors, Hinges and tip-outs. 5. Counter tops, staining & finishing, & ordering doors & hardware…. |
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The Pilot $1.99 … |
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Cookware, Biodiesel, Clothes Hangers, Insulation $1.99 … |
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Hangar 18 $4.99 … |
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OTC Over Door Cervical Traction Kit, Complete $20.79 This traction kit is used to relieve pressure on muscle, nerve tissue and minor fractures of the cervical spine. It is easily set up for home use…. |
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3M Lint Roller $1.58 Scotch Lint Roller. This craft and lint roller is refillable and is great for scrapbooking, sewing and more. This package contains one handles with thirty perforated 4×6-1/2″ sheets. The black handles are constructed of recyclable material. Over-all measurements are 9-3/8x2x2″. Refills: 836RF30…. |











